Work Services Approach Contact
Adrián Fuentes

I help studios ship the game they promised.

Senior advisory in game design direction, systems architecture, and loop design — for AAA projects in pre-production, vertical slice, and live operations.

15+ YRS 400M+ PLAYERS AAA DIRECTION
Open to senior advisory engagements, 2026
15+ Years in games
400M+ Players reached
AAA Design direction
6+ Shipped titles
Speaker Digital Dragons 2023
Selected work
2025 — Design Director

S.T.A.L.K.E.R. 2: Heart of Chornobyl + Cost of Hope

GSC Game World

Directing design across open-world survival systems, progression architecture, and DLC content strategy for one of the most anticipated PC/console releases of the generation.

Open World Survival Systems Design PC / Xbox / PS5
2022 — 24 Head of Design Craft

AAA Action Title (pre-reveal)

Flying Wild Hog

Scaled the Warsaw design team 3× while establishing loop architecture and design-craft standards for a AAA action production through vertical slice and into full production.

AAA Team Scaling Loop Architecture Pre-production
2020 — 22 Creative Director & Founder

KAKUSEI

Soulforge Games

Original IP. Built full loop architecture from a blank page for a dark sci-fi action horror FPS. Defined the player promise, combat systems, progression hierarchy, and production pipeline as founding creative director.

Original IP Action Horror Systems Design Founder
2011 — 14 Game Designer

Asphalt 8: Airborne

Gameloft Barcelona

Core gameplay and live-service design for the mobile racing franchise that reached 400M+ players. Apple Game of the Year, 2014 and 2015.

Mobile Live-Service 400M+ Players Award-Winning
Earlier work
2020 — 21
Voicemod
Product Manager — Led SaaS pivot. 1.5M MAU, 900% YoY growth
2014 — 20
Mobile & live-service titles
Senior Game Designer — Goodgame Studios, Scopely
Services
01 Design Direction

Embedded creative leadership for studios in pre-production. Defining the player promise, locking design pillars, and resolving the structural questions that determine what the team builds first and why.

02 Systems Architecture & Loop Design

Diagnosing core, meta, and outer loop failures before they ship. Rebuilding the loop hierarchy so systems compose instead of competing — and survive contact with production at scale.

03 Production Risk Review

Milestone audits, team-scaling strategy, and design-debt triage. Identifying the structural calls that prevent costly pivots mid-production — before the team discovers the problem in alpha.

04 Senior Advisory

Recurring strategic counsel for studio heads, executive producers, and design directors. Design reviews, hiring guidance, and the difficult creative calls that benefit from a senior voice without internal politics.

Approach

Most game design problems at scale are not creative problems. They are structural problems wearing creative clothing.

01

The player promise comes first.

Every system serves a single experiential claim. The mechanics that don't, leave the build.

02

Systems over features.

Features ship and break. Systems compose, scale, and survive contact with production.

03

Define what must be proven first.

Pre-production exists to retire risk, not to build content. Prototype the questions whose answers would change the project.

04

Loops shouldn't compete.

Core, meta, and outer loops fail when they serve identical goals at different rates. Diagnose cannibalization before it ships and becomes unfixable in live ops.

05

Documents are tools.

A design document earns its existence by changing a decision. Otherwise it is overhead the team will quietly stop reading.

06

Reduce ambiguity before production scales.

The most expensive design decision is the one the team discovers was wrong after content production has started. Define constraints early. Let the team build with confidence.

GSC Game World Flying Wild Hog Scopely Goodgame Studios Gameloft Voicemod Soulforge Games GSC Game World Flying Wild Hog Scopely Goodgame Studios Gameloft Voicemod Soulforge Games
Contact

If you are scaling a design team, locking loops before vertical slice, navigating a critical production decision, or looking for senior design counsel — start here.