Loop conflicts kill games.
I find them in pre-production.
15+ years. 400M+ players. GSC Game World, Flying Wild Hog, Gameloft.
Open to senior advisory engagements, 2026
I've seen this sequence more times than I'd like.
Vertical slice fails. Core and progression loops competed.
Architecture rebuilt mid-production. Fault was visible in pre-production.
Shipped with fractured progression. Live-ops can't extend what was designed in.
You can fix it after launch. You just won't want to see that bill.
One session is cheaper than one bad month. Let's talkFive engagements. Pick where you are.
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