Game Design Advisory

Your game has
a structure problem.
I can find it.

Most studios discover them six months too late.

400M+ players · 10 studios · 15 years
Schedule a consultation See my work
Two spots left for Q2 2026.
Adrián Fuentes
Studio Credits
Selected Work
GSC Game World
Design Director · 2025–Now
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Post-launch · Cost of Hope DLC · PS5
Gameloft
Game Designer · 2011–2014
Asphalt 8: Airborne
300M+ downloads
Flying Wild Hog
Design Director · 2022–2024
Unannounced AAA title
UE5 · Pre-production
Scopely
Senior PM · 2021–2022
Senior Product Manager
Live service · Scopely era
What You Get

Three engagements. Pick where you are.

Most studios discover the structural problem six months too late. Here's what I do about it.

01
DISCOVERY
You know something's off but you can't name it. One session to surface what's actually broken — or confirm you're on track.
One session
02
BLUEPRINT
Your design pillars live in someone's head. We document the architecture, settle the loop hierarchy, and give your team something to build against.
One week
03
EMBEDDED COUNSEL
You need someone to call when the decision can't wait. Senior advisory on retainer — pre-production through live ops.
Ongoing

Most engagements start with a Discovery session. From there, the scope becomes clear.

Not sure which fits? Tell me where you are. Book a session

Contact

If something in your game isn't working and you're not sure what — or you want to make sure it never gets to that point — start here.

I respond within 24 hours. First call is 30 minutes — no commitment required.

Or book directly: Schedule a consultation